Cool Jewels

Cool Jewels

It's hard to find a slot game with more features available than in Cool Jewels - spin this colorful slot for a chance to win Wilds, Bonus symbols, free spins and a Free Games Bonus.


    Cool Jewels - How to Play

    A maximum of 40 paylines are available in this game. 


    Matching Groups

    Matching Groups are classed as four or more identical symbols that are horizontally and/or vertically adjacent.

    Whenever a Matching Group lands, all symbols involved will be destroyed - Unstable Wilds, Shattering Wilds and Shocking Wilds will not be destroyed however. 

    Each destroyed symbol will be added to the Pay Per Symbol Meter.

    The Pay Per Symbol Meter is divided into 12 sections - each section contains a different number of slices:

    • Section one = six slices
    • Section two = eight slices
    • Section three = 10 slices
    • Section four = 12 slices
    • Sections five to 11 = 15 slices
    • Section 12 has no slices, and is the highest value possible

    Destroyed symbols will increase the number of highlighted slices on the meter (starting from the bottom) by one.

    You'll then be awarded the cash value in the highlighted section.

    Premium 10x pays 10x the awarded cash value - symbols that substitute for Premium 10x do not pay 10x.

    When multiple symbols are simultaneously destroyed, wins are calculated from top to bottom, then left to right.

    Multiplied symbols, including Premium 10x, are evaluated (top to bottom, left to right) once all other symbols have been calculated.

    Premium 10x symbols that appear on a Watermark region are evaluated last.

    All values on the Pay Per Symbol Meter have already been multiplied by the bet multiplier.

    Malfunction voids all pays and plays throughout this game.


    Cascading Feature

    During each game, symbols fall into position from above.

    Once any wins have been awarded, symbols in paytable-defined combinations will be destroyed.

    New symbols will then fall from above and fill the empty positions. 

    Symbols destroyed in paying combinations will be added to slices on the Pay Per Symbol Meter.

    Any new wins will then pay out.

    This process repeats until no more winning combinations, according to the paytable, are formed.

    Cascades end and the Pay Per Symbol Meter resets when there are no more symbols eligible for destruction with all of the symbol spaces occupied.

    Only the highest win per winning combination pays out.

    A maximum of 30 cascades can occur per game. 


    Wild Symbols

    The following symbols are Wild for all other symbols except each other during Cool Jewels:

    • Persisting Wild
    • Unstable Wild
    • Shattering Wild
    • Shocking Wild

    Unstable, Shattering and Shocking Wilds can only land on reels two to five.


    Activating Wilds

    Unstable, Shattering or Shocking Wilds involved in Matching Groups are activated. 

    Once all other symbols in the Matching Group have been destroyed, the activated Wilds will be evaluated from top to bottom, left to right. 

    They will then destroy remaining symbols in the following patterns:

    • Activated Unstable Wilds destroy remaining symbols in all positions connected to itself
    • Activated Shattering Wilds destroy remaining symbols in all positions horizontal and vertical from its center
    • Activated Shocking Wilds destroy remaining symbols in all symbol spaces diagonal from its center

    Activated Wild symbols cannot be destroyed by other activated Wilds.


    Wild Pairs

    A Wild Pair is when two or more Unstable, Shattering or Shocking Wilds appearing horizontally adjacent, and are activated in a Matching Group.

    Wild Pairs are formed from left to right.

    Each time a Wild Pair is formed, Enhancement Features is triggered. 


    Enhancement Features

    • During any combination of Unstable Wild and Shattering Wild, all spaces affected by the Unstable Wild will be highlighted with Pink Watermark.

    During the next evaluation, all remaining symbols on Pink Watermark spaces, except activated Wilds, will be destroyed once Matching Groups have been destroyed.

    • During any combination of Unstable Wild and Shocking Wild, all spaces affected by the Shocking Wild will be highlighted with Green Watermark.

    During the next evaluation, all symbols on Green Watermark spaces are Wild for all symbols apart from Unstable, Shattering, Shocking and Persisting Wilds. 

    Symbols on Green Watermark spaces that substitute for Premium 10x do not pay 10x during this feature.

    Symbols on Green Watermark spaces do not substitute for Unstable, Shattering, Shocking and Persisting Wilds. 

    • During any combination of Shattering Wild and Shocking Wild, all spaces affected by the Shattering Wild are highlighted with Blue Watermark.

    During the next evaluation, all symbols destroyed on Blue Watermark spaces pay out 10x the current value displayed on the Pay Per Symbol Meter.

    Premium 10x symbols destroyed on Blue Watermark spaces pay out 100x the current value displayed on the Pay Per Symbol Meter.

    • During any combination of two of the same Wilds, both Wilds transform into a Persisting Wild.

    Persisting Wilds involved in a Matching Group are activated.

    They are independent of each other and destroy surrounding symbols following the Unstable Wild pattern.

    Persisting Wild symbols do not destroy themselves until they reach the bottom row or are no longer included in a winning combination.

    Persisting Wilds are Wild for all symbols bar Unstable, Shattering and Shocking Wilds.

    Pink, Green and Blue Watermark spaces will be removed from the array after the evaluation sequence, immediately following their creation.

    When a symbol space is affected by multiple watermarks, it will perform the behaviors of all watermarks on that symbol.

    When two watermarked spaces act on the same reel position, on the same cascade, they act with the functionality of both watermarks - this will be denoted with a striped watermark space featuring both watermark colors acting upon the position.


    Free Games Bonus

    Destroying four or more Bonus symbols in a game will trigger Free Games - the more you destroy, the more you'll win:

    • Four destroyed Bonus = 8 free games
    • Five destroyed Bonus = 10 free games
    • Six destroyed Bonus = 15 free games
    • Seven destroyed Bonus = 20 free games
    • For every Bonus destroyed above seven, five more free games will be awarded

    Land four or more Bonus symbols during the feature to win even more free games - the amount awarded is the same as the triggering conditions above.

    Symbols that substitute for the Bonus symbol cannot trigger Free Games.

    Unstable, Shattering and Shocking Wilds can only land on reels two, three, four and five. 

    Persisting, Unstable, Shattering and Shocking Wilds are Wild for all symbols except each other.

    The four Wild symbols, plus all other symbols except Bonus on a Green Watermark space, do not collect for Bonus.

    The Free Games Bonus takes place on an alternate set of reels, but wins are the same as in the base game.

    Pay Per Symbol Meter values in free games are the same as in the triggering game.


    Bonus Guarantee

    Free Games Bonus guarantees to award a minimum of 10x the total bet.

    Any bonus less than 10x the total bet automatically increases to 10x the total bet at the end of the round.

    The Bonus Guarantee value includes the initiating scatter pay.


    Return to Player

    Return To Player (RTP): 96.10%.

    The expected return is the amount we pay out to players relative to the amount of wagering on the game.

    For example, if we take $100 of wagers we will, on average, pay out $96.10.